I finally got off my butt and set up the commenting plugin for pyblosxom. Many folks have asked me to add this, and I'm happy to oblige. You kids just try to keep it civil, mmmkay? I can almost hear the tidal wave of comment-spam that's heading...
I don't do FuzzMeasure Pro full-time. Most of you already know this. As a result, I need to ensure that I maintain agility so that I can keep FuzzMeasure moving forward on a shoestring time budget.</p> <p>Because I have so little time, I need to...
I released FuzzMeasure 2.0.4 earlier this morning, along with a pretty heavy revamp of the product site. The site that came with FuzzMeasure Pro 2.0 really didn't provide nearly enough of an overview to potential FuzzMeasure Pro customers, especially...
Last night I got 2.0.3 out with some very critical math fixes. It took me a while to get these fixes in, mostly due to the time required to verify that the fixes worked.</p> <p>The most irritating of the fixes was related to the reverberation time...
The design of this main page is in currently in flux. This is something I've been meaning to fix for a long time, and I'm happy to have finally gotten started on it. </p> <p> There are still some bugs in the site that I'll have to correct, which I...
What a crazy 9 months it has been. FuzzMeasure Pro 2.0 is now ready for human consumption. </p> <p> I put a lot of blood, sweat, and tears into making this software. FuzzMeasure Pro 2 lets you do so much more than any 1.x release ever could. The...
2.0 is getting close. Can you feel it? Maybe it's just me, and all the stress. :) </p> <p> I put 2.0b8 out there last night for the testers to start working with, and all the main features are complete, but they may have some bugs. Between now...
I cleared up the problem that caused breakage on 10.3.9, and all is well once again. I still didn't get reverberation time done, but managed to slip a few sweet features in. </p> <p> First off, I now provide the ability to view the minimum and excess...