Blog Archive

I Feel Famous!

Check out the first screenshot at the NetNewsWire 2.0 page. </p> <p> Thanks for catching that one, Gus! </p>


Neat New Feature For 1.2.1

I recently finished coding a new feature that I will include in the 1.2.1 release (which should be coming out shortly). For a while, I started to notice that FuzzMeasure documents were getting larger and larger, but I didn't have any reason to slim...


Tiger Breakage!

Tiger manages to do a great deal of Jean Claude Van Damage to FuzzMeasure. Here are a few things that were noticed: </p> <p> <ul> <li>Slightly more noise in the frequency response display than with Panther. I'm not sure yet if this is related to drawing...


FuzzMeasure 1.2 Is Complete

For all you faithful blog-followers, I will reward you with the most advanced notification of FuzzMeasure's release. Please, take a look at the new site before I go and alert the press tomorrow. </p> <p> It's exciting to finally get a product out...


Final Steps

I'm slowly working through the last few things that are required to get FuzzMeasure out the door. During these last steps, I finally disabled the eSellerate SKUs attached to FuzzMeasure, which means that nobody can purchase FuzzMeasure 1.1 anymore...


Happy Tiger Day!

sigh. I have nothing exciting to report on Tiger day. I don't have Tiger on order, nor have I had access to any developer seeds. I'm not going to any Tiger parties, and I'm not doing any special Tiger rituals. </p> <p> I hear that FuzzMeasure runs...


1.2b5 Is Out There

1.2b5 is available for download here. Get it while it's hot! </p> <p> At this stage in the game, I'm just releasing as quickly as I can. Hopefully users will be able to give me enough feedback on 1.2b5 in time for this weekend. During this time...


Easier Than I Originally Thought

I have some great news for all you FuzzMeasure fans. For anyone that has ever asked me for log sweeps, your wish has been granted! Between 1.2b3 and 1.2b4, I spent a lot of time implementing MLS analysis in such a way that when I eventually decided...