Blog Archive

Support Changes

Soon I will be overhauling the entire support process so that I can do a better job of managing customer issues. I'm convinced that hardly anyone is contacting me because it's obviously not obvious enough to do. </p> <p> Just recently, I had an email...


Coming Round The Mountain

I finally coded up the impulse zooming feature in FuzzMeasure once again. This was the most daunting task on the TODO list for FuzzMeasure 1.2 that needed to be addressed. There are a few little snags in the drawing code right now, but I may have...


Super PWN3D

Someone got into my mail server and is sending all sorts of crap from domain's SMTP server. If you've gotten mail coming from this domain looking like a phishing attack (from PayPal), it wasn't me. :( </p> <p> Update: The attacker got into my machine...


USB Device Quality

While capturing some test data to validate the impedance measurement feature, I noticed that the three devices I currently test with weren't performing equally. As a result, I decided to create a user story to illustrate the differences between my...


Hot Graph!

I was playing around with Copy & Paste from FuzzMeasure, and decided to play around with a graph in Illustrator. This is a good example of what sort of craziness you can do with graphs in other, more powerful, drawing applications. </p> <p> </p>...


FuzzMeasure 1.1.1 Released

Finally, I got around to updating FuzzMeasure 1.1 to fix that nasty audio issue I was having. I was so tied up in 1.2, and thought I could get it out much sooner than was really possible. At least the beta is out now, and people can start to experiment...


FuzzMeasure 1.2b1 Unleashed

I'm officially kicking FuzzMeasure 1.2b1 out the door and into the public's hands. The only prerequisite to get your grubby mitts on it is an account for the forum, where you will see the beta area, and a link to the download. </p> <p> It's still...


More UI Work Today

I got some more very helpful feedback from my UI posse, and I'm working pretty hard to get it all implemented and worked into 1.2b1. I need to get this UI work done early on so that I can get the maximum amount of testing exposure, and I can ensure...