Since I've yet to have a solid panic-free experience with the Transit USB, I must push my 1.1 development work aside temporarily. My original plan was to get 1.1 out the door with the audio hardware selection code implemented. </p> <p> Right now,...
Shelley and I are nuts. We just went out for a run in the worst weather we've experienced thus far together. It's 5 degrees celcius, but the wind chill drops that number to -2 celcius. The wind is 48 km/h and gusts are 67 km/h. To top this all off...
I spent a lot of time this weekend repairing my build system. When I first integrated MTCoreAudio, I blindly checked the framework into the source tree, which is not the correct thing to do. Luckily, that wasn't too difficult to correct, and I was...
I've been keeping up my time tracking, in an effort to demonstrate what sort of money and effort has gone into FuzzMeasure's release. </p> <p> To date, I can safely say that I've spent approximately $300 on purchased equipment used solely for FuzzMeasure...
I was glad to see that Apple finally got the iTunes Music Store launched in Canada. A lot of people were making a big deal about them missing the launch date, but I could care less. I'm just happy that now I can get high-quality tunes in Canada....
I'm focusing my effort on the audio device selection code for FuzzMeasure 1.1, since I feel that it was an important feature that didn't make it into 1.0. This is a huge undertaking for me, mainly because I have a specific goal set for FuzzMeasure...
I am experiencing even more pain today at the hands of this M-Audio Transit USB device. It is absolutely the most terrible device you could purchase for a Mac. On a Windows 2000 machine it seemed to work fine, but even then I didn't get to test it...
I've been transitioning FuzzMeasure's audio system to be based on MTCoreAudio.framework. Previously, I had cast MTCoreAudio.framework aside for FuzzMeasure, since I was having some issues with using it. I think that my issues were mainly centered...