Late last year, Nathan and I took some time and filmed a bunch of videos. Three of those videos were created to help FuzzMeasure users understand the basics of setting up for a measurement.
The first video outlines what you'll need in order to use...
2011 was an outstanding year for SuperMegaUltraGroovy. Aside from winning the Apple Design Award for Capo, and good sales numbers from the Mac App Store, I've also incorporated the business (which sucked away lots of my development cycles in the later...
I'm so very happy (read: relieved) to say that Capo 1.2 for iOS has landed on the App Store. This update took far longer than I'd like, because it was really tough to get it right.
See, slowing audio properly requires a lot of CPU power. On a desktop...
You might not know that I had a student (Marie K.) working with me from May through August this year, and she was helping me keep on top of blogging and video production duties in addition to her core support responsibilities.
I've been moving more development over to Xcode 4, which I've been enjoying quite a bit since I started using it shortly after it was introduced last year.
Believe it or not, Capo for iOS was almost exclusively developed in Xcode 4. Unfortunately...
It's a running joke in the community that you shouldn't be running Wordpress if you plan on surviving a sudden spike in traffic to your site. Heck, I've even been the butt of that joke before.
(Pretend that I linked a tweet from @gruber here, where...